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Fast Facts
Name:
The Chronicles of Spellborn
Acronym:
TCOS
Developer:
Spellborn International
Publisher:
Frogster Interactive
Release Date:
TBD 2009
Country:
Netherlands
Genre:
Post-Apocalyptic
ESRB Rating:
Rating Pending

News

News, from other sites, press releases, or in-house

16 Nov 2009 12:00
Editorials

Jim Moreno shares his list of the five most crucial tools for any MMORPG to support roleplaying.

2 Nov 2009 12:00
Editorials

Jim Moreno finishes his look at how to RP using magic with some handy links from around the web.

19 Oct 2009 12:00
Editorials

In this week's RoleCraft, Jim Moreno looks at the actual act of casting the spell itself.

5 Oct 2009 12:00
Editorials

In this week's RoleCraft, we'll look at how a spellcaster puts their magic to good use in the world of roleplay.

21 Sep 2009 12:00
Editorials

This week in RoleCraft, we look at how players can work the mystical arts of magic into their RP.

8 Sep 2009 12:00
Editorials

Jim Moreno looks at how roleplayers can create a character who is in the military.

24 Aug 2009 12:00
Editorials

Felicia Day's MMOG-focused comedy series is great at getting laughs, but can it also teach us things about roleplaying in online worlds?

18 Aug 2009 12:00
News

The Chronicles of the Spellborn is now officially a free to play game with the caveat that it will not be adding content or patches in the re-release as a true F2P sometime in the future. Read the letter from North American publisher Acclaim after the jump.

10 Aug 2009 12:00
Editorials

A collection of the finest RP links from around the Internet.

3 Aug 2009 12:00
Editorials

Morale is a very real aspect of warfare. Historical battles are as often won through moral superiority as physical strength. Rules that account for morale loss (and less frequently, morale gain) are very common in military computer, miniature, and board games yet have been largely neglected for games where a player controls a single avatar.

13 Jul 2009 12:00
Editorials

As long as player action sequences are the driving force behind special maneuvers, MMOs will be nothing but a numbers game. The key to break this cycle is to focus on responses to the enemy's actions.

22 Jun 2009 12:00
Editorials

How much of an MMO is button smashing and how much involves actual skill? This installment is an investigation of how armor choices and shield employment can yield more combat decisions.

6 Jun 2009 12:00
News

The Chronicles of the Spellborn is one of the most innovative combat games in the MMO genre. However, getting to the point where gameplay becomes uniquely interesting has been a problem, and a problem that, amazingly, developers understand. Find out how the initial experience in TCOTS has been improved after the jump.

1 Jun 2009 12:00
Editorials

I like stats as much as the next person (probably more), but when warfare is boiled down to raw probabilities, battlefield skill disappears. The building of the best stat base becomes much more important than any sort of tactical competency. Instead of seeking a skill based work-around, games come up with new statistical probabilities.

21 May 2009 12:00
News

Players taking advantage of the free-to-play areas in The Chronicles of the Spellborn will be happy to know that the level cap has been raised from 7.9 to 9.9. Find out what else has changed by clicking 'read more'.

11 May 2009 12:00
Editorials

In this installment, Jonathan Steinhauer looks at the last MMO class archetypes, the Healer, and why this role at least is solidly developed.

20 Apr 2009 12:00
Editorials

The archetypal concept of the tank assumes that PvE opponents have the mental capacity of cattle. Instead of a monster intelligently attacking what would make his enemy most vulnerable (the Healer) or what is the greatest actual threat (the DPS), it attacks the one opponent that isthe smallest real threat and the hardest to kill: the Rodeo Clown... er Tank.

6 Apr 2009 12:00
Editorials

In this week's RoleCraft, Jim Moreno looks at the issue of player housing in MMOGs and how it can shape one's roleplay experience.

30 Mar 2009 12:00
Editorials

Starting a new series on the archetypal MMO classes, Jonathan Steinhauer begins by looking at DPS and the issue of hitting versus damaging.

23 Mar 2009 12:00
Editorials

This week on RoleCraft, Jim Moreno looks into how roleplayers can prepare for an adventure - Research, Plan, Go!

10 Mar 2009 12:00
Editorials

In this edition of RoleCraft, Jim Moreno wonders about a crucial element in tabletop gaming missing from the MMO - the Dungeon-Master.

9 Mar 2009 12:00
Editorials

In this installment, Jonathan Steinhauer takes a look at the weapons of fantasy MMOs and how they have all become identical.

23 Feb 2009 12:00
Editorials

On this week's RoleCraft, Jim Moreno wonders how exactly one can define roleplaying in an MMO due to the absence of a key player in tabletop RPing - the Dungeon Master.

16 Feb 2009 12:00
Editorials

Jonathan Steinhauer takes a look at roleplaying and why he has such a hard time fitting it into the MMO genre.

9 Feb 2009 12:00
Interviews

In this week's RoleCraft, Jim Moreno tries his hand at role-writing, telling the story of one particular Blood Elf in the World of Warcraft.

28 Jan 2009 12:00
Interviews

The developers behind the fantasy MMORPG The Chronicles of Spellborn took a break from their busy schedules to answer 16 burning questions from the forums. Check their answers after the jump!

26 Jan 2009 12:00
Editorials

In this week's RoleCraft, Jim Moreno tackles Blizzard's recent debacle with the RP-PvE realm, Wyrmrest Accord.

26 Jan 2009 12:00
Editorials

Game designers face many challenges, and one of the largest of these is balance. Yet curiously, one facet that seems to garner a much smaller degree is the economy. That isn't to say MMO economics don't get a great deal of attention but as they stand the balance is more reminiscent of a band-aid than any real resolution.

12 Jan 2009 12:00
Editorials

This week in RoleCraft, Jim Moreno looks back at the RP scene in one of the very first MMOs: Ultima Online

5 Jan 2009 12:00
Editorials

In many of my recent articles, I've proceeded from the assumption that real life comparisons with games are a logical and natural concept. Apparently, I am mistaken. I have been told that the game is fantasy or sci-fi and that means it's not supposed to be real. Yet one of the great strengths of the genres is their link with the human experience.

30 Dec 2008 12:00
Editorials

A look back at the RoleCraft articles for the year of 2008.

22 Dec 2008 12:00
Editorials

Everything that exists, both in fiction and in reality, has links to what has come before so nothing is truly original. The adage "there is nothing new under the sun" holds true. In order to achieve something that is measurable, I will investigate originality in the sense of what is commonly called new IP.

15 Dec 2008 12:00
Editorials

In this week's RoleCraft, Jim Moreno celebrates holiday celebrations in MMOs by looking at how RPers might tackle religion in a game.

10 Nov 2008 12:00
Editorials

When Tolkien, the father of modern fantasy, wrote "The road goes ever ever on," MMOs took him at his word. A large part of online gaming consists of traveling from one point to another, but when it takes so much time to get anywhere, frustration mounts. If I'm picking up a book or alt-tabbing to web surf or check e-mail instead of playing the game, there is something wrong with the dynamics.

3 Nov 2008 12:00
Editorials

In this week's RoleCraft, Jim Moreno looks at how the new WoW Achievement system could affect roleplaying.